I decided to experiment with that and try to make a model that looks comparable. This is what I have so far.
I started by painting this simple model sheet. I wanted to keep details to a minimum, but still give the character some... well character...
I then went on to modelling.
Next I'm working on UV mapping, texturing and hair..
I figure that the texturing will need to be smooth gradients and flat colors with some texture. I highly doubt that normal maps will be necessary. Specular maps might be interesting. I should experiment with different shading networks to get a cartoon look, I think that will be important.
Till next time!