First, here is what my concept of the roof is. I looked through a bunch of photos of old temples and structures, and I came up with this.
I did it as a paintover to save time, and to see what it would more accurately look like in the level.
After I had an idea of what I was shooting for, I started putting stuff together, and making meshes. The new meshes here are really so simple it is not worth showing them in detail. I just wanted to get something in there and start building. I might replace them with something fancier in the future.
Here is what it looked like after I started blocking in details.
After I got the basic shape down, I started adding meshes, and retweaking shapes to fit my needs. After a bit of that I got this.
I painted a new texture for the ground from scratch. It is entirely hand painted, except for the normal map which was generated from the painting.
Here it is in the engine.
Next on the agenda, building the pools, and the altar...
Well folks, that is all for now... Hopefully I'll finish soon, so I can put this project to rest..
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