Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

Thursday, November 15, 2012

ArenaNet Internship 2013

Hello Blog! Here are the finished renders of my ArenaNet internship 2013 art tests.
The renders are done in marmoset.. The rest of the info is on the pictures! Wish I could have posted more work in progress updates, but it has been very busy trying to finish these...

Enjoy, and till next time!




Monday, November 12, 2012

Sooo, I haven't posted in a while, but here is what I am currently working on.

http://www.arena.net/blog/now-accepting-applications-for-arenanet-class-of-2013-internship

Arenanet, on of my favorite video game studios of all time, is accepting year long art interns.

Here is the concept I am working from, provided by ArenaNet. =)

So, I picked a character and started modeling, this is, I started pretty late so things are tight.

Here is a picture of the highpoly model I have so far.. The color is really rough and was just me playing around to get a feel of what it would look like.



I am now uv mapping the lowpoly model I made, but no time for pics of that...

Till next time, and wish me speed and luck!

Thursday, August 30, 2012

Necromancer Finished

Hey!

I got the Necromancer finished, I just need to submit her now..

Here are the final images!

Wish me luck in the contest!








Monday, August 20, 2012

Hey!
Here is an update on my Necromancer model.

I have finished the low rez model and am currently texturing her.

Here is what I have atm..

Still some work to do on the corset, and I need to make a staff..

Deadline is the 31st, so gotta get it done by then..






Wednesday, August 8, 2012

Been a while since my last post, but that doesn't mean I haven't been doing stuff..
Here are a bunch of current and recent things!

I'll start off with my current projects first. Here are a couple of things that are works in progress..

First, this is the dragon rider I have been working on. I have the block in for most of the parts, there are a few missing. Everything needs to be detailed, textured, and then retopologized in game rez..
I have put this project on hold for a little bit though, to work on another 3d project.

This necromancer. I saw on polycount that Mixamo was doing a contest for character creation, and I thought it would be fun to throw something in. So here is a paintover concept. 


I have a lot of the high rez mesh blocked out and fairly detailed. I really need to cram though to get this thing done in time!


Here is a painting I have been working on. I am having a tough time getting it to be what I want, so I just keep fiddling with it.

This stuff is recent finished stuff. pretty random assortment..





That is all for now, I should keep things updated on the works in progress in the coming days. I have really learned a lot about zbrush from doing these characters though. I really should start cranking characters out like this and I should get pretty good. I really should make a male base mesh soon after these characters are done!


Thursday, September 29, 2011

3D Anime Character 2

Here is an update on the anime guy.

He is all uv mapped, I started the hair, and I put some unfinished placeholder textures on him. I am gonna need to make a more detailed version later.

I also made a toon shader network to get a feeling of what he will look like completed!




He isn't done yet, but he is going pretty well. and is getting closer to what I want him to be. I need a lot more work on the hair, and the hair texture. I need a smoother transition between opaque and transparent, and I need some detail on it. But the whole thing needs more detail.

So the next step is definitely more detail on the textures... Until then!

Wednesday, September 28, 2011

3D Anime Character

I have been wondering for a while how cartooney games like Eternal Sonata and Kingdom Hearts make their simple styles work so well.

I decided to experiment with that and try to make a model that looks comparable. This is what I have so far.

I started by painting this simple model sheet. I wanted to keep details to a minimum, but still give the character some... well character...


I then went on to modelling.










Next I'm working on UV mapping, texturing and hair..

I figure that the texturing will need to be smooth gradients and flat colors with some texture. I highly doubt that  normal maps will be necessary. Specular maps might be interesting. I should experiment with different shading networks to get a cartoon look, I think that will be important.

Till next time!  

Tuesday, September 27, 2011

I'm working on this sword model and thought I would throw it up here for people to see!

Here is the game-res version.

I took the game-res and then detailed it out in zbrush.




I want to texture it next and bring it into unreal or something. I am going to make some normal maps from the zbrush model..

Monday, September 12, 2011

Orc Warrior Model

Hey, it has been a little while since my last post. But I thought it might be a good time to do some updating here!

I have this model of an orc creature that I did in Zbrush, and I have been trying to figure out what to do with it. I decided that I would have a little fun with it, and play around with a few different options, and experiment a little.



I decided that the first thing I would try is a paintover! I took the untextured render and I have redesigned him by painting new features, a new color scheme, and an overall different look.


I'm gonna try out some other stuff, and post it later maybe.. I think I like the paintover versions design better. Maybe if I bring this to game res I will retexture it like this..