Sooo, I haven't posted in a while, but here is what I am currently working on.
http://www.arena.net/blog/now-accepting-applications-for-arenanet-class-of-2013-internship
Arenanet, on of my favorite video game studios of all time, is accepting year long art interns.
Here is the concept I am working from, provided by ArenaNet. =)
So, I picked a character and started modeling, this is, I started pretty late so things are tight.
Here is a picture of the highpoly model I have so far.. The color is really rough and was just me playing around to get a feel of what it would look like.
I am now uv mapping the lowpoly model I made, but no time for pics of that...
Till next time, and wish me speed and luck!
Showing posts with label Zbrush. Show all posts
Showing posts with label Zbrush. Show all posts
Monday, November 12, 2012
Labels:
3d,
Character,
Fantasy,
Guild Wars,
Internship,
Zbrush
Thursday, August 30, 2012
Necromancer Finished
Hey!
I got the Necromancer finished, I just need to submit her now..
Here are the final images!
Wish me luck in the contest!
I got the Necromancer finished, I just need to submit her now..
Here are the final images!
Wish me luck in the contest!
Wednesday, August 8, 2012
Been a while since my last post, but that doesn't mean I haven't been doing stuff..
Here are a bunch of current and recent things!
I'll start off with my current projects first. Here are a couple of things that are works in progress..
First, this is the dragon rider I have been working on. I have the block in for most of the parts, there are a few missing. Everything needs to be detailed, textured, and then retopologized in game rez..
I have put this project on hold for a little bit though, to work on another 3d project.
Here are a bunch of current and recent things!
I'll start off with my current projects first. Here are a couple of things that are works in progress..
First, this is the dragon rider I have been working on. I have the block in for most of the parts, there are a few missing. Everything needs to be detailed, textured, and then retopologized in game rez..
I have put this project on hold for a little bit though, to work on another 3d project.
This necromancer. I saw on polycount that Mixamo was doing a contest for character creation, and I thought it would be fun to throw something in. So here is a paintover concept.
I have a lot of the high rez mesh blocked out and fairly detailed. I really need to cram though to get this thing done in time!
Here is a painting I have been working on. I am having a tough time getting it to be what I want, so I just keep fiddling with it.
This stuff is recent finished stuff. pretty random assortment..
That is all for now, I should keep things updated on the works in progress in the coming days. I have really learned a lot about zbrush from doing these characters though. I really should start cranking characters out like this and I should get pretty good. I really should make a male base mesh soon after these characters are done!
Monday, September 12, 2011
Orc Warrior Model
Hey, it has been a little while since my last post. But I thought it might be a good time to do some updating here!
I have this model of an orc creature that I did in Zbrush, and I have been trying to figure out what to do with it. I decided that I would have a little fun with it, and play around with a few different options, and experiment a little.
I decided that the first thing I would try is a paintover! I took the untextured render and I have redesigned him by painting new features, a new color scheme, and an overall different look.
I'm gonna try out some other stuff, and post it later maybe.. I think I like the paintover versions design better. Maybe if I bring this to game res I will retexture it like this..
I have this model of an orc creature that I did in Zbrush, and I have been trying to figure out what to do with it. I decided that I would have a little fun with it, and play around with a few different options, and experiment a little.
I'm gonna try out some other stuff, and post it later maybe.. I think I like the paintover versions design better. Maybe if I bring this to game res I will retexture it like this..
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