Showing posts with label Zbrush. Show all posts
Showing posts with label Zbrush. Show all posts

Monday, November 12, 2012

Sooo, I haven't posted in a while, but here is what I am currently working on.

http://www.arena.net/blog/now-accepting-applications-for-arenanet-class-of-2013-internship

Arenanet, on of my favorite video game studios of all time, is accepting year long art interns.

Here is the concept I am working from, provided by ArenaNet. =)

So, I picked a character and started modeling, this is, I started pretty late so things are tight.

Here is a picture of the highpoly model I have so far.. The color is really rough and was just me playing around to get a feel of what it would look like.



I am now uv mapping the lowpoly model I made, but no time for pics of that...

Till next time, and wish me speed and luck!

Thursday, August 30, 2012

Necromancer Finished

Hey!

I got the Necromancer finished, I just need to submit her now..

Here are the final images!

Wish me luck in the contest!








Wednesday, August 8, 2012

Been a while since my last post, but that doesn't mean I haven't been doing stuff..
Here are a bunch of current and recent things!

I'll start off with my current projects first. Here are a couple of things that are works in progress..

First, this is the dragon rider I have been working on. I have the block in for most of the parts, there are a few missing. Everything needs to be detailed, textured, and then retopologized in game rez..
I have put this project on hold for a little bit though, to work on another 3d project.

This necromancer. I saw on polycount that Mixamo was doing a contest for character creation, and I thought it would be fun to throw something in. So here is a paintover concept. 


I have a lot of the high rez mesh blocked out and fairly detailed. I really need to cram though to get this thing done in time!


Here is a painting I have been working on. I am having a tough time getting it to be what I want, so I just keep fiddling with it.

This stuff is recent finished stuff. pretty random assortment..





That is all for now, I should keep things updated on the works in progress in the coming days. I have really learned a lot about zbrush from doing these characters though. I really should start cranking characters out like this and I should get pretty good. I really should make a male base mesh soon after these characters are done!


Monday, September 12, 2011

Orc Warrior Model

Hey, it has been a little while since my last post. But I thought it might be a good time to do some updating here!

I have this model of an orc creature that I did in Zbrush, and I have been trying to figure out what to do with it. I decided that I would have a little fun with it, and play around with a few different options, and experiment a little.



I decided that the first thing I would try is a paintover! I took the untextured render and I have redesigned him by painting new features, a new color scheme, and an overall different look.


I'm gonna try out some other stuff, and post it later maybe.. I think I like the paintover versions design better. Maybe if I bring this to game res I will retexture it like this..